Battle.net 2.0 Rumours

July 25th, 2008Starcraft NewsRead More >No Comments

July 25th, 2008Starcraft NewsRead More >No Comments
Blizzard Quote: (Source) |
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| Nice screenshots, but why does everything look so pale and faded? - willygundersen These screenshots depict more of what single player elements would have rather than multiplayer. In multiplayer, contrast is very important, to easily identify a players units, whereas in single player, realism and immersion will be a higher priority. | ||
July 24th, 2008Starcraft NewsRead More >No Comments
Blizzard Quote: (Source) |
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| As an extra bonus, unrelated to this, but also would help is that Hydralisks have been moved back down to tier 1.5. More details about this move will be included in the next Q&A batch. | ||
July 23rd, 2008Starcraft NewsRead More >No Comments
Blizzard’s World Wide Invitational 2008 swag bag included a very promising item - a beta key for an unknown Blizzard game. Blizzard’s fans split into two camps at this point - the hopeless, lifelesss WoW addicts which claimed the beta key to be for World of WarCraft’s Wrath of the Lich King expansion, and the awesome, intelligent and handsome StarCraft fans who have decreed that the key is a clear sign that the StarCraft 2 beta is near.

Today, Blizzard has officially announced that he beta key is for Wrath of the Lich King and not StarCraft 2.
We have some information to share regarding the beta codes received by those who attended the 2008 Worldwide Invitational or the 2007 BlizzCon. These codes are going to be used for the Wrath of the Lich King beta test.
If you do have a beta code from one of these events, we urge you to register it immediately and without delay. Full details on how to register your code can be found at the following page:
http://www.worldofwarcraft.com/misc/beta-signup.html
Despite the fact that StarCraft 2 is not as close as some might have imagined due to the recently received key, hopefully fans will not have to wait for WWI 09 to get their hands on the beta.
July 22nd, 2008Announcement Beta Starcraft News WoW blizzard officialRead More >No Comments
In this weeks’ Q&A Karune discusses some of the issues brought up since our last gameplay experience at WWI. We’ve all been brimming with questions, so he picked out some of the most pertinent topics including the Zerg static defense buildings and the highly debated new vespene gas mechanic. Enjoy!
Chat with Devs: Since the Worldwide Invitational in Paris, the topic of the new Vespene Gas mechanic has come up a lot across many different fansites and message boards. Thus far, this is one of the biggest changes which will affect the macro management of bases in StarCraft II. To shed some more light on this new mechanic, I have gotten a chance to talk to Dustin Browder, our Lead Designer for StarCraft II, about the progress thus far of the new mechanic, as well as the objectives this new mechanic is designed to achieve.
To start, the new Vespene Gas mechanic is to further distinguish the play style in which players gather minerals versus gathering gas. In the original StarCraft, the gathering of gas was very linear in the rate in which gas is gathered. Often, players would put 3-4 workers on the gas, and the players would forget about it until the geyser was depleted. Minerals on the other hand, were much more exponential in the rate of growth and were also often played differently amongst different races. Zerg would likely expand rapidly with less drones in each expansion and Protoss/Terran could sustain a sizeable force with higher numbers of workers on a smaller number of expansions.
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More than a year after its introduction, the Mothership persists in posing a challenge for Blizzard’s developers. As Dustin Browder mentioned in a recent interview, the Mothership is still a unit with no distinct role on the battlefield. Neither overpowered nor blatantly weak in its current form, the Motership’s flaws are not that obvious. Unfortunately, Blizzard’s designers simply don’t receive enough feedback from testers to ameliorate them.
… once in a while it happens and then we’ll get some data but it just makes it a lot more complicated.
While the majority of the community isn’t able to provide feedback regarding the current build, additional pointers from StarCraft fans just might save the Motership from ending up as a glorified arbiter. Up until now, gameplay reports by fans haven’t been positive either, and it appears that even a month of discussion wasn’t enough.
Concerning the Mothership, it’s pretty much useless. It comes with all its abilities fully upgraded, but since you build it from the Nexus, you’d have to go all the way across the map to get into your enemy base.
The SC2Blog will be conducting a poll, designed to let the community voice its opinion on what it considers to be the role best suited for a MOTHERSHIP - one that’s positioned at the top of the Protoss tech tree.
Here are the options. Choose wisely.
Cast your vote in the poll to the right, and leave any additional feedback down in the comments, especially if you voted for the “Other” option.
July 19th, 2008Balance Development FeedBack Starcraft News community unitsRead More >No Comments