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StarCraft 2 Beta: Yo Mommaship Got Nerfed

… and the first StarCraft 2 meme was born. It all started with the recent StarCraft 2 beta patch, which, along with the previous patch, hit the Mothership with a massive nerf. Its movement, price, build time, food cost, abilities, shields and hit points have all been affected.

Mothership

  • The build time for this unit has increased from 120 to 160.
  • The food cost of this unit has increased from 6 to 8.
  • The number of shots fired by this unit has decreased from 8 to 6.
  • The shield of this unit has decreased from 400 to 350.
  • The health of this unit has decreased from 400 to 350.
  • The acceleration of this unit has decreased from 1.3125 to 0.3125.
  • The deceleration of this unit has increased from 0 to 1.

Then, something epic happened.

Fat Mothership Demotivational Poster

A “Yo Mommaship” Battle.net thread appeared, and it delivered. Multiple Blizzard employees have made their contributions to the thread, along with tens of other posters. To spare you from sifting through all the pages of the thread, we’ve compiled the best Yo Mommaship jokes in one Massive (Armored, Psionic) list:

  1. Yo Mommaship so fat her food cost has increased from 6 to 8.
  2. Yo Mommaship’s so trashy she doesn’t attack Roaches.
  3. Yo Mommaship’s so fat she made Jim Raynor say “That’s no moon!”
  4. Yo Mommaship so lazy that it takes her almost 3 minutes to be instantly teleported.
  5. Yo Mommaship so dumb she forgot to fire two of her guns.  (see patch notes!)
  6. Yo Mommaship such a floozy, she took 10 marines in her vortex and still had energy left.
  7. Yo Mommaship’s so fat when she sits around the base, she sits AROUND the base.
  8. Yo Mommaship so dumb when I said “we require more minerals” she took a Centrum.
  9. Yo Mommaship so fat that when she uses Mass Recall, your units are still where you left them.
  10. Yo Mommaship so fat, you must construct additional pylons. Always.
  11. Yo Mommaship so fat she burns all her energy by turning around.
  12. Yo Mommaship so fat she tried to cloak herself but it tore.
  13. Yo Mammaship so fat, it takes 3 orbital scans to see all of her.
  14. Yo Mammaship so ugly, she blinds detectors.
  15. Yo Mommaship so dumb she thinks that the Ghost Academy is where Casper lives.
  16. Yo Mommaship is so fat, the map can only hold one per player.
  17. Yo Mommahip so fat she hit wormhole transit and got stuck on both sides.
  18. Yo Mommaship so fat, Blizzard had to nerf her TWICE, just to fit her through the door.
  19. Yo Mommaship so fat, she takes up the entire control group.
  20. Yo Mommaship so fat she thought feedback was takeout. (Avarius)
  21. Yo Mommaship so fat she needs shields just to keep it tucked in.
  22. Yo Mommaship so fat her rear-end is considered a high-yield vespene geyser.
  23. Yo Mommaship so fat when she delayed the release of beta 3 weeks because they had to upload her.
  24. You Mommaship so fat, she takes food from all players in the game.
  25. Yo Mommaship so dumb, she takes financial advice from Infestors.

Financial Advice Provider


Anderson MccutcheonMarch 3rd, 2010Starcraft NewsRead More >No Comments


SCII Beta Update: 2nd Patch

Two days later Blizzard released the second SCII Beta patch today. Here are the changes.

Balance Changes

  • TERRAN

    • Banshee

      • - Cloak: This ability no longer requires Fusion Core to research.
    • Barracks

      • - The build time for this building has decreased from 65 to 60.
    • Factory

      • - The build time for this building has decreased from 65 to 60.
    • Reactor

      • - The build time for this building has decreased from 40 to 25.
    • Reaper

      • - The build time for this unit has increased from 30 to 40.
      • - Nitro Boost: The build time for this upgrade has increased from 90 to 100.
    • Starport

      • - The build time for this building has decreased from 55 to 50.
    • Tech Lab

      • - The build time for this building has decreased from 30 to 25.
  • PROTOSS

    • Mothership

      • - The build time for this unit has increased from 120 to 160.
      • - The food cost of this unit has increased from 6 to 8.
      • - The number of shots fired by this unit has decreased from 8 to 6.
      • - The shield of this unit has decreased from 400 to 350.
      • - The health of this unit has decreased from 400 to 350.
      • - The acceleration of this unit has decreased from 1.3125 to 0.3125.
      • - The deceleration of this unit has increased from 0 to 1.
    • Nexus

      • - Chrono Boost: The duration of this ability has decreased from 30 to 20.
  • ZERG

    • Corruptor

      • - The damage done by this unit has increased from 12 (+8 massive) to 12 (+10 massive).

QuelexFebruary 27th, 2010Starcraft NewsRead More >No Comments


One Week Into The StarCraft 2 Beta: New Patch, Blizzcast

The StarCraft 2 Beta is going at full speed. Thousands of players can be found online at any time of the day, testing their skill against each other, constantly improving and getting a better handle on the game. Many great games have already been played and released through replay files and YouTube videos, and this is just the beginning!

The first patch – of many to come, according to Chris Sigaty – has been released yesterday. Blizzard have been quick to assess the data and feedback gathered from the beta; the patch already introduces some balance changes among various bug fixes. Not only that, but some abilities have been completely removed from the game!

Here are the changes, followed by some clarification on their reasons.

TERRAN


Viking

The armor value for this unit in Fighter Mode has decreased from 1 to 0.
The damage done by this unit in Fighter Mode has changed from 6 (+8 armored) to 10 (+4 armored).

Reaper

The damage done from D-8 Charges has decreased from 40 to 30.
The delay between attacks for D-8 Charges has decreased from 2.5 to 1.8.

Orbital Command

The build time for this upgrade has decreased from 50 to 35.

PROTOSS


Observer

Gravitic Boosters: The cost of this research has decreased from 150 minerals and 150 vespene gas to 100 minerals and 100 vespene gas.

High Templar

Phase Shift: This ability has been removed from the game.
New ability: Feedback – Drains all energy from the target unit and causes damage equal to the amount of energy drained.

Colossus

The building pathing radius for this unit has decreased from .75 to .5625.

Mothership

Vortex: The energy cost of this ability has increased from 75 to 100.
Vortex: The target radius of this ability has decreased from 3.0 to 2.5.
Temporal Rift: This ability has been removed from the game.
Wormhole Transit: This ability has been removed from the game.
New ability: Mass Recall – Teleports all of the player’s units in the target area to the Mothership.

Nexus

Chrono Boost can no longer target allies.

Gateway

The build time of this building has increased from 50 to 65.

ZERG


Infestor

Fungal Growth: The damage done by this ability has decreased from 48 to 36.
Fungal Growth: This ability now prevents affected units from burrowing.
Neural Parasite: Functionality changed – The Infestor now channels this spell, which lasts 10 seconds or until the Infestor is destroyed. You can now target all units with this ability.

Terran Infestation: The ability’s energy cost has reduced from 50 to 25 and Infested Terrans now spawn 1 at a time.

BUG FIXES

Addressed an issue causing people to receive an “Internal Battle.net Error” message with their game client.

Muting your microphone will no longer cause your microphone to be turned off in the operating system once the program has exited.

Please note that the voice chat functionality has only partially been implemented. There are many known issues with voice chat that we expect to address in a future patch.

The “Medium” graphical settings were reconfigured to work better on appropriate machines. The video settings “auto-detect” functionality has been reset as a result.

Added a frame rate limiter to the game menus to prevent some graphics cards from running at higher frame rates than necessary.


The main change to the Terran has been the tweaking of the Reaper’s attack, making it less effective in hit and run attacks against buildings. A common tactic with the Reapers is to quickly move around an enemy base, switching between harassing (and sometimes completely decimating) worker lines and taking down the occasional Pylon or Supply Depot. With the decrease in damage per attack, and despite the overall increase in damage per time, the Reapers will now have to stop and dedicate their attack to a building in order to efficiently destroy it.

The Viking’s damage has been changed to allow the Terran to have a flying answer to the constant threat of the Zerg Mutalisk . Since they are light units, Mutalisks will now take 66% more damage from Vikings.

Vikings in Fighter mode

The only change to the Zerg was to the Infestor, the Zerg’s most advanced spell caster, and, unfortunately, quite an underwhelming unit according to feedback from all over the community. The new Fungal Growth ability might prove useful in Zerg mirror matches with its effect on burrowing, but the improved Neural Parasite spell will definitely come into use. Previously, this ability was limited to biological units, leaving out many of the potential threats to the Zerg unaffected. Now, and as seen in the third battle report, Neural Parasite will once more be able to take control of the super-dangerous, anti-swarm Colossus.

The most disappointing and “safest” item on the patch notes list is the Protoss Mothership. This end-game unit, which turned out to be both fun and highly effective to use in competitive gameplay, has been hit with the nerf-hammer, and might as well be renamed “Motherbiter“. Having its “Town Portal” ability removed means the Mothership is quite vulnerable considering its extremely slow speed (think Overlord), and its most deadly spell, the black-hole generating “Vortex”, has had its effect dialed down and its cost increased. Granted, the old Mothership was quite the powerhouse, perhaps indeed an overpowered one – but it’s a shame to see it stripped down of its distinctive abilities and tuned to the exact same characteristics of the Arbiter: Cloaking field, Recall, and Vortex, which is essentially Stasis Field with a cooler effect.

We, among many others, have been testing the voice system integrated into Battle.net 2.0 and the game, but without great success. Communications have been choppy and unclear compared to modern stand-alone solutions, and it was clear that this is an unfinished feature. While it’s obvious that Blizzard will eventually get it right, this is perhaps the most immature aspect of the recently launched gaming platform.

Calculation Still Wrong

One of the most important patch-related questions has finally been answered conclusively. Will replays from previous game versions remain viewable? Answer:

Old version replays? Yes please.

As has been mentioned before, different display aspect ratios provide slightly different gaming experiences, giving (and denying) a certain edge depending on one’s system setup. Check out this animated gif to get a clear idea about how StarCraft’s field of view adjusts to the gamers’ monitors.

StarCraft Screen Ratio animations

While Blizzard has claimed that the difference will be minor, the above illustration makes it clear that it is not. If you have a 4:3 or 5:4 aspect ratio monitor and you intend to play StarCraft competitively, it’s probably time to move on.

Moving on, the thirteenth Blizzcast has been released, and it’s beta all the way. Very interesting comments from the senior people in charge of StarCraft 2, Dustin Browder and Chris Sigaty, which we will highlight here.

  • Blizzard hopes to release a patch at least once a week, promising to react as much as on a daily basis.
  • How radical can changes get? Dustin Browder: “As much as necessary”.
  • Is it possible that units will be introduced or removed from the game? Dustin Browder: “Absolutely”.
  • The planned period for the beta was 3-5 months, but Blizzard is currently targeting 3 months.
  • The Galaxy editor will be release late in the beta with a “major content patch”. No information on what else this may include.
  • The developers believe that the beta and feedback they get from the community is critical to the game’s success.

Some select quotes:

So community, you guys, will be doing a lot of interfacing directly and sort of bubbling up the big points to us.

… if we discover something that is a fundamental mistake, absolutely we will add or cut as necessary to make this game as good as we possibly can by the time it ships.

There’s definitely areas where we’ll be watching, areas where we’re nervous, we’re pretty convinced that we may have made a terrible mistake but we’re going to keep watching and see what happens. So far, things that I am convinced must be broken have not yet proven to be so. This is largely I think because other units are overshadowing them and preventing them from being that powerful, right. As the community plays, we’ll see what they find to be truly powerful and then we’ll see what really shakes out of it.

What we’re really trying to do is get players to have some additional strategy and choices when it comes to their base building and their economy, right. We really want to push that part of the game. We want players to be able to choose which type of player do they want to be. Do I want to be a player who can maximize my economy but maybe is not quite as good at commanding my forces on the battlefield or am I a player who is really good at commanding my troops out on the front line but maybe I don’t focus as much on my economy or do I want to try to balance both together.

… for sure the main central focus of the beta is balance for us.

As we continue to cover the beta, up to date news items, interesting tidbits, replays and videos will be posted on our Official Facebook page. Do come visit us there or check out the feed at the upper right corner of this page.

Surprise Nydus attack!



Zetaras Xal'KuratFebruary 27th, 2010Starcraft NewsRead More >No Comments


SCII Beta Update: 1st Patch

Those participating in the Beta were given a patch to install last night.

We have updated the Protoss Units page to reflect the changes. The Terran page will be the next page to be updated and will be coming in the coming days.

Here are the patch notes:

BALANCE CHANGES

  • TERRAN

    • Viking

      • - The armor value for this unit in Fighter Mode has decreased from 1 to 0.
      • - The damage done by this unit in Fighter Mode has changed from 6 (+8 armored) to 10 (+4 armored).
    • Reaper

      • - The damage done from D-8 Charges has decreased from 40 to 30.
      • - The delay between attacks for D-8 Charges has decreased from 2.5 to 1.8.
    • Orbital Command

      • - The build time for this upgrade has decreased from 50 to 35.
  • PROTOSS

    • Observer

      • - Gravitic Boosters: The cost of this research has decreased from 150 minerals and 150 vespene gas to 100 minerals and 100 vespene gas.
    • High Templar

      • - Phase Shift: This ability has been removed from the game.
      • - New ability: Feedback – Drains all energy from the target unit and causes damage equal to the amount of energy drained.
    • Colossus

      • - The building pathing radius for this unit has decreased from .75 to .5625.
    • Mothership

      • - Vortex: The energy cost of this ability has increased from 75 to 100.
      • - Vortex: The target radius of this ability has decreased from 3.0 to 2.5.
      • - Temporal Rift: This ability has been removed from the game.
      • - Wormhole Transit: This ability has been removed from the game.
      • - New ability: Mass Recall – Teleports all of the player’s units in the target area to the Mothership.
    • Nexus

      • - Chrono Boost can no longer target allies.
    • Gateway

      • - The build time of this building has increased from 50 to 65.
  • ZERG

    • Infestor

      • - Fungal Growth: The damage done by this ability has decreased from 48 to 36.
      • - Fungal Growth: This ability now prevents affected units from burrowing.
      • - Neural Parasite: Functionality changed – The Infestor now channels this spell, which lasts 10 seconds or until the Infestor is destroyed. You can now target all units with this ability.
      • - Terran Infestation: The ability’s energy cost has reduced from 50 to 25 and Infested Terrans now spawn 1 at a time.

BUG FIXES

  • - Addressed an issue causing people to receive an “Internal Battle.net Error” message with their game client.
  • - Muting your microphone will no longer cause your microphone to be turned off in the operating system once the program has exited.
    • Please note that the voice chat functionality has only partially been implemented. There are many known issues with voice chat that we expect to address in a future patch.
  • - The “Medium” graphical settings were reconfigured to work better on appropriate machines. The video settings “auto-detect” functionality has been reset as a result.
  • - Added a frame rate limiter to the game menus to prevent some graphics cards from running at higher frame rates than necessary.

QuelexFebruary 26th, 2010Starcraft NewsRead More >No Comments


StarCraft II Beta Updates and News

Hey everyone,

With the Beta underway, you can find plenty of videos on YouTube. Here’s a funny one of someone using the Terran Planetary Fortress as an attack unit to rush with.

Blizzard sent out more Beta keys today to try to catch up on players who went to Blizzcon but have not recieved their promised keys. They also sent out more to players who opted it. If you have not opted in yet, you can do so from the sidebar on the site.

I would not recommend buying a beta key on Ebay by the way. I’ve heard reports of $300 beta keys. Don’t support their stupidity.

So we are still slowly but surely working on updating the information on the site. The SCBW Protoss Unit page is still incomplete, but has a general preview of what the others will look like in the end. The StarCraft II Protoss Unit page was “finished” today. We will not go into specifics on stats due to it being a Beta and bound to have plenty of changes up until it hits the stores. And there are still a lot of Unit Portraits I need to find. But you can get a good grasp of what the units are.

QuelexFebruary 23rd, 2010Starcraft NewsRead More >No Comments


Beta: Terran Impressions, New Videos

Well into their way of testing out the StarCraft II Beta, IGN posted a preview of the Terran race with much love for the Thor. Marines are pretty...

Planet Starcraft - The Ultimate ResourceFebruary 19th, 2010Starcraft NewsRead More >No Comments


StarCraft 2 Beta: First Gameplay and Battle.net Impressions

Blizzard has delivered. Thousands of people have already downloaded and installed the StarCraft 2 Beta, the Battle.net 2.0 platform is online and fully operational (where it counts), maps are downloaded swiftly, and finding a match takes seconds.

In general, the beta seems to be going very smoothly. Many players already populate the various leagues, the interface is smooth and quite intuitive, and is, amazingly, integrated into every part of the game in a very unobtrusive and efficient way. Some complaints about unused space have been made, but where it matters – inside the game – it functions beautifully.

Download Count Error - Over 16777% !

Ten Blizzard maps have been made available, all in either 1v1 or 2v2 sizes, on a variety of tilesets:

  • Blistering Sands
  • Desert Oasis
  • Scrap Station
  • Steppes of War
  • Kulas Ravine
  • Lost Temple
  • Metropolis
  • Twilight Fortress
  • Shakruras Plateau

Some maps come in two flavors – novice and normal. Novice type maps have a slightly modified topography and provide players with conditions conducive to less eventful early games.

Novice And Regular StarCraft 2 Maps

Battle.net’s post-match screen includes a very informative tab that provides a clear summary of each players’ build orders, directly compared to each other. This second-by-second view provides a great insight into the first crucial minutes of the game and will help players understand where exactly they might have gone wrong without taking the time to go over the replay.

Build Order for the win!

Next on today’s agenda, we’ve compiled a short list of changes to the game we haven’t heard about before the beta began:

  • When a Protoss player has one or more Warpgates, hitting “W” will select all of them, making warping units to the field a button-click away at all times.
  • Lurkers are no longer a part of the game. The unit is completely gone.
  • The Protoss macro mechanic has been replaced. Instead of the periodic Probe mining bonus, the Nexus now has “Chrono Boost“, a 25-energy ability that the Nexus can use on ANY building, including those of allies, to increase the speed of unit production and research. Extremely useful in all situations, from the beginning of the game (build Probes faster) to the end (Build Mothership faster).
  • Speaking of the Mothership, its “Black Hole” ability now functions as a souped-up Stasis Field, sucking up all units around the area of effect and keeping them trapped in another dimension for a short period before spitting them all out when it dissipates. Use with a well-timed Nuke for bonus points.
  • Mentioned just a couple of days before the beta, Banelings can now again be used as underground mines, detonating while burrowed. However, the favorite strategy with Banelings is currently “get a lot of them and roll into the enemy base”.
  • There is NO chat on battle.net besides that with your friends and the “parties” you form with them. No regional or global channels like in StarCraft 1, and no chat gem either.
  • The Battlecruiser no longer has different abilities to choose from. Instead, only the Yamato Cannon is available after being researched at the Fusion Core.

Battlecrusiers Yamatoing

  • When a player losses all his main structures (Command Center, Hatchery, Nexus), all his units and structures are revealed to the enemy. This measure was implemented to prevent players from abusing the players who just beat them by playing Pylon hide-and-seek. However, it is already raising some concern about end-case situations (stalemates, players still having enough money, etc). The SC2Blog recommends turning this feature off in tournaments and other high-level competitions.

If you’re having a hard time letting go of your recently acquired StarCraft 2 Beta, you can now enjoy its theme music even when doing what you should have been doing instead of playing:
Terran theme: http://www.youtube.com/watch?v=NcghLSIpZlM
Zerg theme: http://www.youtube.com/watch?v=1ivYHY8V-XA
Protoss theme: http://www.youtube.com/watch?v=zuh96ogWoAc
Menu theme: http://www.youtube.com/watch?v=tVNyU-BF9wg

For players who are not in the beta and are eager for some action, here are some new high-definition gameplay videos. If you’re looking for more, stay tuned and keep an eye over our Facebook page – it will periodically be updated with noteworthy live streams, as they occur.


Zetaras Xal'KuratFebruary 18th, 2010Starcraft NewsRead More >No Comments


SCII Beta Released

Blizzard Released the StarCraft II Beta yesterday allowing people to start trying the game. You can wait for your beta invite if you’ve opted in. If you haven’t opted in, there’s a link to do so on the sidebar of the site.

This was the first wave of invites. More people will be invited as time marches on. So don’t be down if you didn’t get one yet.

The minimum requirements for the beta are below:

PC Minimum Requirements:
• Windows XP SP3/Vista SP1/Windows 7
• 2.2 Ghz Pentium IV or equivalent AMD Athlon processor
• 1 GB system RAM/1.5 GB for Vista and Windows 7
• 128 MB NVidia GeForce 6600 GT/ATI Radeon 9800 PRO video card
• 1024×768 minimum display resolution
• 4 GB free hard space (Beta)
• Broadband connection

QuelexFebruary 18th, 2010Starcraft NewsRead More >No Comments


SCII Beta Released

Blizzard Released the StarCraft II Beta yesterday allowing people to start trying the game. You can wait for your beta invite if you’ve opted in. If you haven’t opted in, there’s a link to do so on the sidebar of the site.

This was the first wave of invites. More people will be invited as time marches on. So don’t be down if you didn’t get one yet.

The minimum requirements for the beta are below:

PC Minimum Requirements:
• Windows XP SP3/Vista SP1/Windows 7
• 2.2 Ghz Pentium IV or equivalent AMD Athlon processor
• 1 GB system RAM/1.5 GB for Vista and Windows 7
• 128 MB NVidia GeForce 6600 GT/ATI Radeon 9800 PRO video card
• 1024×768 minimum display resolution
• 4 GB free hard space (Beta)
• Broadband connection

QuelexFebruary 18th, 2010Starcraft NewsRead More >No Comments


BETA Released!

After long years of waiting and many periods of delaying, the Starcraft 2 BETA has been officially released! As of now, there are only around 2000 players in it, but expect to see lots of BETA footage to appease your lust to see the game. Those who were lucky enough to receive a BETA key, post your videos for all to see! Thanks!

StarCraft 2 News | StarCraftZone.comFebruary 18th, 2010Starcraft NewsRead More >No Comments